WAIVER OF LIABILITY
- All participants must agree to the waiver of liability.
- The waiver can be accepted on each participant player’s dashboard.
- A waiver must be signed for each league that is participated in.
- All participants in the league assume the risk of injury. The PSL, its volunteers, and employees shall not be liable for injury to person, loss or damage to personal property arising from or in any way resulting from participation in the league.
- Unsportsmanlike conduct will not be tolerated.
- Any behavior that is deemed violent, harassing, and/or inappropriate in any way, as witnessed by the umpire, referee, or PUMP/PSL staff, will result in the actions outlined in our Sportsmanship Policy.
- A player who is ejected from a game must leave the premises immediately. Play will not resume until the ejected player has left.
- Officials reserve the right to end a game at any point if the overall sportsmanship is out of line.
- Captains are to be the team liaison to discuss any call or rule with an official during game play.
SUBMITTING A ROSTER
- Each team must submit a roster with a minimum of 6 and maximum of 12 players.
- No player may register for more than 1 team within the same league.
- Rosters must be submitted and a waiver form must be signed before any player may take the field.
- Rosters must be finalized and no changes are allowed after the 2nd week of play.
- No player who is not on your roster and signed a waiver form may play in the league.
- Only rostered players will be eligible for playoffs.
- A team consists of 6 players (2 woman minimum)
- As per our Inclusivity Statement, players should register and play in the way that most closely aligns with their gender identity.
- A team can start play with 5 players (2 woman minimum) or 4 players (1 woman minimum)
- A team may pick up a maximum of 2 players from another PSL team in the league to avoid forfeit.
- If rostered players arrive late, they must be immediately inserted into lineup for the substitute players.
- You cannot pick up substitute players for playoffs.
- Game will start at its scheduled time.
- If a team does not have enough players to start the match by 10 minutes after the scheduled start time, they will forfeit the first game.
- If enough players to start a game arrive between 10 and 15 minutes after the scheduled start time, the remaining 2 games will be played as scheduled.
- Once 15 minutes after the scheduled start time has passed, the game is recorded as a forfeit and the teams are allowed to use the remaining time to practice or organize a pickup game.
- Teams forfeiting 2 or more times during the regular season will be ineligible for playoffs.
- A match shall consist of 3 games during the regular season.
- A game is over when one team scores 25 points (capped at 27)
- If time is running out, the referee may elect to play the 3rd game to 15 points (capped at 17).
- The winning team must have at least a 2-point advantage. Play will continue until the cap is reached or a team has a 2-point advantage.
- Standings will be based on the number of games won, not the number of matches won.
- Standard volleyball court boundaries. Lines may vary by facility.
- Volleyball Interference: When the ball comes into contact with the ceiling, rafters, anything hanging from the ceiling, etc.
- On a serve: If the ceiling or rafters are hit on a serve it is considered a fault. The other team is awarded a point and the ball.
- During open play: Any ball that contacts the ceiling may be played as long as it is on your side and you have hits left to play the ball. If your team hits the ball over the net and it hits the ceiling or rafters and goes into play the ball is deal and the point is awarded to the other team.
- Rally scoring is used.
- Substitutions may be made any time the ball is dead.
- There are no limit on subs
- Teams must maintain the same rotational order throughout a game but may change the rotation between games.
- Teams can substitute 1 of 2 ways:
- Follow standard national substitution rules, subbing players A and B for one another throughout the game.
- Rotate players on and off the court while staying in the same order. Illustrated example:
- Each team is allowed 1 timeout per game (1 minute in length).
- A coin toss will be done between the 2 opposing captains before the start of the first game. The winner can choose to serve, receive, or which court to start the first game on. Roles are reversed at the beginning of the next 2 games.
- The serve is the act of putting the ball into play by the right back-row player who hits the ball with one hand or arm from the service zone (anywhere beyond the back line and within the 2 sidelines).
- Authorization of the serve must be given to the server by the official before the serve may be hit. Any serve that does not receive authorization will be consider dead and re-served.
- Serves may be underhand or overhand.
- Jump serves are legal in intermediate and competitive leagues only.
- Players on the serving team must not screen the opponents from seeing the contact for service or the path of the ball, including but not limited to waiving arms, jumping, or moving sideways.
- Blocking and attacking the serve is illegal.
- “Attacking” = directing the ball at the opponent
- “Attacking a serve” = a player completes an attack hit on the opponents service when the ball is in the front zone and entirely higher than the top of the net.
- Attack hits are all actions directing the ball towards an opponent once the ball has crossed the vertical plane or is touched by a blocker.
- A front row player can carry out an attack hit at any height.
- A back row player can’t jump to strike a ball in front of the attack line until the ball is at least partially below the top of the net.
- Only 1 serve is allowed but a player may drop a bad toss once and still serve.
- There are no “re-serves” in the serve should hit the ceiling or faults. Faults occur when:
- A ball touches a teammate
- A ball is passed under the net
- A ball goes out of bounds
- The ball is out of bounds when it touches any surface, object, or group outside the court. A ball may be played from out-of-bounds from your own territory as long as it hasn’t touched any surface, object, or group outside the court.
- Players rotate clockwise on change of serve.
- Positions of players may be changed only after a game is completed.
LEGAL & ILLEGAL HITS
- The ball must be cleanly hit. The following constitutes a legal hit:
- Single contact with the ball with the heels of the hands, fists, arms, or any part of the body including the player’s foot.
- A closed fist punching at the ball.
- The following constitutes an illegal hit:
- Ball visibly comes to rest.
- Held ball.
- Successive contacts.
- Using fingers for underhand hit.
- Attacking the serve.
- The following types of faults can occur during an attempt to play the ball:
- A player touching the top of the tape on the net.
- Touching of the net that directly affects the play.
- Hand of hands over top into opponent’s side of net in hitting the ball.
- A player takes support from a teammate or any other object in order to reach the ball.
- A team contacts the ball 4 times or more before returning it to the opponent’s side.
- Catching of throwing the ball. The ball must be tapped.
- Serve out of turn (loss of points scored by ineligible server).
- A player contacts the ball twice in succession
- The ball contacts various parts of the player’s body successively.
- A player receives a personal warning.
- A foot fault on a serve.
- A ball touched by a player playing close to the net and attempting to block a shot by an opponent shall not be counted as one of the three taps permitted by their team.
- He/she/they may block the shot and play the ball before a teammate touches the ball.
- If the two players block the ball simultaneously, this will count as one hit.
- Playoff matches will consist of a best-of-three series.
- The first 2 games will be played to 25 points (capping at 29).
- The 3rd game, if necessary, will be played to 15 points (capping at 17).
- Playoffs are based on win/loss record on total games not matches.
- The number of teams to qualify for playoffs will vary from season to season based on the number of teams registered.
- All teams tied in the standings will use the following tiebreakers, in order, to determine seeding:
- Most regular season wins.
- Head to head.
- Most regular season matches won (best of 3).
- Coin toss.
3-way tiebreakers: When 3 or more teams are tied; all teams will be ranked on the same criteria as opposed to knocking a team out then returning to the top of the tiebreaker list. Tiebreakers will be applied until all teams that are tied can be ranked using the same criteria. If the teams did not play one another in an even amount of games then “head to head” will be skipped.