GENERAL
WAIVER OF LIABILITY
All participants must agree to the Waiver of Liability
The waiver can be accepted on each participant player's dashboard
A waiver must be signed for each league that is participated in
All participants in the league assume the risk of injury. The PSL, its volunteers, and employees shall not be liable for injury to person, loss or damage to personal property arising from or in any way resulting from participation in the league
SPORTSMANSHIP
Unsportsmanlike conduct will not be tolerated
Any behavior that is deemed violent, harassing, and/or inappropriate in any way, as witnessed by the umpire, referee, or PUMP/PSL staff, will result in the actions outlined in our Sportsmanship Policy
A player who is ejected from a game must leave the premises immediately. Play will not resume until the ejected player has left
Officials reserve the right to end a game at any point if the overall sportsmanship is out of line
Captains are to be the team liaison to discuss any call or rule with an official during game play
ROSTERS & PLAYERS
SUBMITTING A ROSTER
Each team must submit a roster with a minimum of 8 and maximum of 20 players
No player may register for more than 1 team within the same league
Rosters must be submitted and a waiver form must be signed before any player may take the field
Rosters must be submitted by the date outlined in your registration email
All rosters must be finalized and no changes are allowed after the second week of play
No player who is not on your roster and signed a waiver form may play in the league
Only rostered players will be eligible for playoffs
No team playing at Fowler Field may have more than 2 players from McKinley Field on their roster
PLAYERS
A team consists of 8 players, and teams may never have more than 5 men on the field at one time
As per our Inclusivity Statement, players should register and play in the way that most closely aligns with their gender identity
A team may play with a minimum of 7 players if necessary, 2 of whom must be gender minorities
If 3 women are available then 3 gender minorities must be on the field at all times
Teams are permitted to pick up a maximum of 2 players from another PSL flag football team to avoid forfeiting their game
Subs must be from a team within the same league unless otherwise approved by PSL staff
No team may use subs, PSL or otherwise, for playoffs
All players participating in a playoff game must be on your team's roster to be eligible to participate
No substitute player may enter during a down
Between downs any number of eligible subs may replace players
All players must be within 10 yards of the huddle before every play
GAME SCHEDULE
START TIME & FORFEITS
All games will start at their scheduled time.
If a team does not have enough players to start the game by 5 minutes after the scheduled start time, they will forfeit
If enough players to start the game arrive between 5 and 10 minutes after the scheduled start time, the game will be officiated and played as a scrimmage but will still be recorded as a forfeit
Once 10 minutes after the scheduled start time has passed, the game is still recorded as a forfeit and the teams are allowed to use the remaining time to practice or organize a pickup game. Officials are not required to stay and officiate
Teams forfeiting 2 or more times during the regular season will be ineligible for playoffs
Teams must submit a forfeit notification when they are unable to make a scheduled game
As per our forfeit policy, flag football teams must submit a forfeit notification at least two (2) hours before their game is scheduled to start. Teams who play at 8am or 9am need to submit a forfeit notification by 9pm the night before their game
Teams who submit a forfeit notification four (4) or more hours in advance of their game will receive a 14-0 loss
Teams who submit a forfeit notification two to three (2-3) hours in advance of their game will receive a 21-0 loss
Teams who submit a forfeit notification with less than two hours before their game begins will receive a 28-0 loss
GAME LENGTH/GAME CLOCK
Regulation game length is 40 minutes broken down into two 20-minute halves.
Halftime is 3 minutes long
The clock will run continuously except for the following reasons:
Team time-outs
Officials' discretion
Player injury
10 seconds will run off the clock in the last minute of the game if the injured player is on the offensive team
After the conversion attempt following a touchdown
The referee will keep the clock
The clock will stop for the 1-minute warning in the first and second half
During the last minute of the first half and the last minute of the game, the clock will stop for:
Incomplete passes
When a player carries the ball out of bounds
Change of possession
After a touchdown
After the conversion attempt following a touchdown
Team timeout
Official's timeout
Player injury (10 seconds will run off the clock if the injured player is on the offensive team)
The clock does not stop on a fumble
The clock will not run during the point of conversion
When the clock is stopped, it will restart upon the snap
Mercy Rule: when a team is up 25 or more points, the clock will not stop for any reason unless the point differential goes back under 25 points
Each team will receive two 1-minute timeouts per half
Any game that is canceled once it has started will be considered final if there is less than 10 minutes remaining in the 2nd half
Any game that has more time left when play is called will be made up from the beginning regardless of score
The play clock will begin when the ball is spotted, and teams will have 20 seconds from the time the ball is spotted to start the next play
OVERTIME
During the regular season games can end in a tie and there will be no overtime
Rules for the playoffs will be the same as during the regular season, except games cannot end in a tie. If the score is tied at the end of regulation, the game will go into overtime. A coin toss will determine who will have first choice of the following: offense, defense, or goal to defend. The losing team will choose from the remaining options. Once a goal has been established for overtime play, we will not switch sides of the field for any reason. Each team will receive the ball on the 20-yard line and they will have 4 plays to score. If they score, they must go for a two-point conversion. This is how play will continue until a winner is decided
RULES
PLAYING FIELD
The playing field is 100 yards long and 45 yards wide
There will be 3 first down markers on the field, one at each 1/4 length of the field
GAME PLAY
There are no kickoffs; initial possession is determined by a coin toss
All possessions start from the first cone in the offensive team's end of the field
For the 2nd half, the teams will switch sides, and the team that did not receive the initial possession shall receive possession to begin the 2nd half
When a flag belt is pulled, the ball will be placed at that location and not the location of the ball
If a player accidentally loses their flag belt during play, or starts a play without their flag belt, and comes into possession of the ball, that player is down at the point of possession
If the player without their flag belt comes into possession of the ball behind the line of scrimmage that player is considered down at the line of scrimmage
There is no punting
On 4th down, the offensive team may elect to try for a first down or score or give the opposing team the same spot 30 yards away from the line of scrimmage
These 30 yards will be given in lieu of a punt
Diving is illegal to advance the ball or to block
Jumping to advance the ball is illegal
A player hurdling over another individual to advance the ball is illegal
OFFENSE
The offensive team must start with at least 4 players on the line of scrimmage, anywhere across the entire width of the field.
Once the center has placed their hands on the ball, no offensive player may enter the neutral zone
Only 1 player may be in motion at the snap, and he/she/they may not be moving toward the line of scrimmage at the time of the snap
The ball must be snapped from the ground at the start of each play
The snap must go BACKWARDS not sideways or diagonal as determined by the referees
It doesn't have to be snapped between your legs, just from the ground and directly backwards
A man cannot quarterback two successive downs during a single possession
A woman is allowed to pitch or hand the ball to a man behind the line of scrimmage who can then pass it; however, in this situation, the defense is allowed to rush as soon as the ball is pitched or handed off. The man will not be able to advance past the line of scrimmage to avoid the rush
A woman must either run the ball or receive a pass attempt every 4 downs
A first down, loss of possession, or a score resets this rule
Free kicks or quick kicks are not allowed
Any fumble that hits the ground is ruled dead at the spot and cannot be recovered or advanced by either team
A player is considered down if anything but a foot or a hand touches the ground
RUNNING
The offensive team's MEN cannot advance the ball by running across the line of scrimmage after receiving a hand-off or pitch behind the line. Only women may advance the ball beyond the line of scrimmage in this manner, and she/they must get BEYOND the line of scrimmage in order for the play to count towards 'female' INCLUSION
After the snap, the line of scrimmage (which is the distance between the front and back tip of the football) becomes neutral territory.
If a flag belt is pulled at the line of scrimmage, it is not considered female intent or a blitz
A man QB who receives the direct snap can advance the ball ONLY when the defense crosses the line of scrimmage with a blitz or rush.
If the man quarterback hands or pitches the ball to another player and then receives the ball back while still behind the line of scrimmage, he/they cannot run, even if rushed
A woman player may run at any time
RECEIVING
All players are eligible to receive passes, including the quarterback once the ball has been handed off
The receiving player must retain possession of the ball after his/her/their flag belt has been pulled or after contacting the ground for the pass to be ruled complete
If a player is in the air, attempting to catch a ball, the player must contact the ground with at least 1 foot in-bounds with the ball in their possession prior to going out of bounds
If the receiver has possession of the ball and is knocked out of bounds by an opposing player before contacting the ground, the reception is ruled complete and the team with possession will receive the ball at the point where the flag of the receiving player went out of bounds and a 15-yard penalty for unsportsmanlike/tackling will be assessed
If a pass is caught simultaneously by members of opposing teams, the ball is dead at that spot and possession is retained by the team that snapped the ball
PASSING
All forward passes must be made from behind the line of scrimmage
A forward pass is illegal if:
The passer crosses the line of scrimmage before the ball leaves their hand
There is more than one forward pass
There is no receiver in the immediate vicinity
Any contact of a forward pass BEHIND the line of scrimmage by an offensive player
A forward pass is caught behind the line of scrimmage (to a man or woman)
A player may not intentionally throw a pass out of bounds or at the ground to conserve time or to avoid being downed
Laterals (pitching or passing the ball in a parallel or backward motion) are allowed
The defense is allowed to rush if a lateral is done behind the line of scrimmage
BLOCKING
The offense may have as many players blocking as desired
Hands must be kept within the width of the body
A player may not extend their arms towards another player to block
No bull rushing
A player may not run through another player
No wedge blocking is permitted
A wedge block occurs when two or more players line up shoulder to shoulder and move forward together, with the goal being to allow the runner to advance the ball forward for positive yardage
Once in formation, the center, blockers, and receivers must keep at least one yard between them at the line of scrimmage and beyond
There must always be at least one yard between blockers who are blocking for the ball carrier
SCORING & CONVERSIONS
Touchdown = 6 points
Conversions at the one-yard line = 1 point
Conversions at the ten-yard line = 2 points
Conversion turnover resulting in a touchdown = 2 points
Safety = 2 points
After a touchdown, the team will attempt a conversion
The offensive team will have one play to move the ball into the end zone
Either a man or a woman may quarterback on the conversion, regardless of who quarterbacked the previous play
Onside Kick
Each team will receive one onside kick attempt per game
Only the team that is currently losing may attempt an onside kick
The onside kick may only be used with less than 10 minutes remaining in the second half
After their extra point attempt, the losing team will declare they are attempting an onside kick. Extra point timing rules will be applied
The team will receive the ball at the 20 yard line and have one chance to score
The defense cannot blitz until the 3 count
The quarterback may run when blitzed, and players may lateral the ball if it is caught outside of the end zone
If the offense successfully gets the ball into the endzone, no points are awarded, but they receive the ball at center field
If the defense intercepts the onside kick attempt, they can return the ball for a touchdown
DEFENSE
Defensive players may line up anywhere beyond the line of scrimmage
Players must not be moving toward the line of scrimmage if blitzing
A defensive player may enter the neutral zone as long as he/she/they is clearly outside of the neutral zone at the time of the snap, and does not contact an opposing player
Defensive players may rush past the line of scrimmage after a 3-second count by the referee
Once every 4 downs, the defense may blitz (cross the line of scrimmage) before the 3-second count
A first down resets this rule
The defense is also allowed to rush if the ball is pitched or handed off behind the line of scrimmage
When rushing, hands must be kept within the width of the body
A defensive player may not contact a member of the receiving team beyond the line of scrimmage unless the offensive player has touched the ball
Incidental contact is allowed, but will be determined by the referees
A player may not hold, push, or knock down the runner in an attempt to remove the flag belt or break up a pas
In an attempt to remove the flag belt from a runner, a defensive player may contact the body and shoulders (incidental only), but not the face, neck, or any part of the head of an opponent with their hands
No player is allowed to strip the ball from an opposing player
No defensive player is permitted to chuck or check a receiver at the line of scrimmage
LAST PLAYER BACK - The last defensive player capable of making the play
If a touchdown or extra point was prevented by a player (i.e. the last defensive player capable of making the play) who deliberately tackled, held or pushed the ball carrier out of bounds, the officials have the authority to rule it as a completed TD or extra point
Safety
If a player carries the ball across the goal line he/she/they is defending, and the ball becomes dead while in his/her/their team's possession, it will be ruled a safety
The opposing team will receive 2 points, and will receive the ball 30 yards from where a free kick would take place
A safety will also be declared if the offensive team commits a penalty inside the end zone they are defending
EXCEPTION: If a player's momentum carries him/her/them into the end zone and the ball is declared dead there, the possession is given to the player making the catch at the spot where the pass was intercepted
EQUIPMENT/CLOTHING
Only footballs provided by PSL may be used for game play
PSL provides new footballs for game play each season
We use a youth sized Nike Official Tournament Football
In the event our Nike football is unavailable we will provide a Wilson GST Composite Football
PSL issued flag belts must be worn at all times
The belt buckle must be in the front-middle waist of the player
No part of the belt can be tucked into a player's clothing
The belt CANNOT be tied
Teams are assigned shirt colors at the start of each season and all team players must wear their team's assigned color PSL shirt
Shirts must be tucked-in at all times and players can't wear clothing which could impede the removal of the flag belt
Cleats may be worn, but no metal spikes are allowed
Shorts or pants with pockets are not permitted to be worn
Any player who has shorts or pants with pockets WILL NOT BE ALLOWED to play. No exceptions
You cannot tape your pockets shut
You may sew your pockets shut
Dangling jewelry such as hoop earrings, chains, bracelets, etc. may not be worn during game play
PLAYOFFS
SEEDINGS
Playoffs are based on each team's regular season record
The number of teams to qualify for playoffs will vary from season to season based on the number of teams registered
To find out what time each seed will play, please check out our FAQ's page
TIEBREAKERS
All teams tied in the standings will use the following tiebreakers, in order, to determine seeding:
Most regular season wins
Head-to-head record
Least points allowed
Most points scored
Least points given up vs highest ranked common opponent
If teams play a common opponent an uneven number of times, the next highest common opponent is used
If teams have same runs/points given up vs common opponent, the next highest common opponent is used
Coin toss
3-way tiebreakers: When 3 or more teams are tied all teams will be ranked on the same criteria, as opposed to knocking a team out of the tie then returning to the top of the tiebreaker list. Tiebreakers will be applied until all teams involved in the tie can be ranked using the same tiebreaker. If the teams did not play one another in an even number of games, head-to-head record will be skipped.
CITY OF PITTSBURGH FIELD RULES:
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