Kickball for a Cause Rules

Kickball for a Cause Rules

PSL Kickball for a Cause Rules

 

 

 

 

 

 

 

GENERAL

WAIVER OF LIABILITY

  • All participants must agree to the waiver of liability. 
  • The waiver can be accepted on each participant player’s dashboard. 
  • All participants assume the risk of injury.  The PSL, its volunteers, and employees shall not be liable for injury to person, loss or damage to personal property arising from or in any way resulting from participation in the tournament.

SPORTSMANSHIP

  • Unsportsmanlike conduct will not be tolerated.
  • Any behavior that is deemed violent, harassing, and/or inappropriate in any way, as witnessed by the umpire, referee, or PUMP/PSL staff, will result in disciplinary actions as seen fit by the Tournament Director (up to removal from the tournament).
  • A player who is ejected from a game must leave the premises immediately.  Play will not resume until the ejected player has left.
  • Officials reserve the right to end a game or call a timeout at any point if the overall sportsmanship is out of line.
  • Captains are to be the team liaison to discuss any call or rule with an official during game play. A team captain may raise protest with the umpires for blatant rule infraction, but will accept the referee’s final ruling. Remember to be respectful. WE ARE ALL HERE TO HAVE FUN!

 

TEAMS

SUBMITTING A ROSTER

  • Each team must submit a roster with a minimum of 10 and maximum of 18 players.
  • No player may register for more than 1 team within the tournament.
  • Rosters must be submitted and a waiver form must be signed before any player may take the field.
  • No player who is not on your roster and signed a waiver form may play.

PLAYERS

  • A team consists of 10 players (4 woman minimum).
  • As per our Inclusivity Statement, players should register and play in the way that most closely aligns with their gender identity. 
  • A team can play with 8 or 9 players (3 woman minimum).
    • When playing with 8 players a catcher does not have to be provided but someone from the infield will need to cover plays at the plate.
  • A team may pick up a maximum of 2 players from another team to avoid forfeit.
    • If rostered players arrive late, they must be immediately inserted into lineup for the substitute players.
    • You cannot pick up substitute players for playoffs.

 

GAME SCHEDULE

START TIME

  • Game will start at its scheduled time.
  • A team failing to field at least 8 players within 2 minutes after scheduled game time will forfeit the game.
    • A forfeit will count as a 5-0 loss.
  • If a prior game has gone into extra innings because of a tie then please stay at the field. Your game will start immediately following the conclusion of the other game.

WARM-UPS

  • There will be extra balls on the side-lines to warm up with next to the field. Please be respectful of the current game. There are also other areas of Mellon Park that you are permitted to practice on before games.
  • There will be no official warm-ups on the field after the game-time has passed.
  • Pitchers may take 2 warm-up pitches at the start of their first inning pitching, but not additional innings.
  • There can be no warm-pitches taken for a new pitcher after 30 minutes of play.

GAME LENGTH

  • Lightening Round regulation games are considered final when:
    • 5 innings have been completed
      • Home team is leading after 4.5 innings
      • Visiting team is leading after 5 inning
    • 35 minutes have been reached
      • No new full innings can begin after 35 minutes unless the game is tied.
      • All innings started will be completed.
    • Games cannot end in a tie.
      • All lightening round regulation games tied after 5 innings or 35 minutes will go into extra innings until a winner is determined – as per the extra inning rules below.
    • Extra innings in lightening round regulation games are played as follows:
      • 1st extra inning starts with the last batted out starting at 2nd base and the inning begins with 1 out
      • Any additional extra innings will start with the last batted out starting on 3rd base and the inning begins with 2 outs.
      • If in extra innings, no warm-ups can occur between innings.
  • Each quarter-final game has a 45 minute or 5-inning time limit.
    • No new innings can begin after 45 minutes unless the game is tied.
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  • During all championship round games, additional innings will be played until a winner is determined with our normal kickball rules. Games that last over 10 innings will be subject to the extra inning rules for lightening round regulation games.
  • There will be no 10 run or mercy rule during the tournament.

 

RULES

PLAYING FIELD

  • Like a softball field the pitching strip is in the center of the diamond, 42 feet 5 1/8 inches or 14 paces from home plate, and directly aligned with the first/third base diagonal.

LINEUPS

  • A lineup must be submitted to the umpire before the game begins and all teams must kick in the written order.
  • All players get a spot in the kicking order.
  • Teams may not bat 3 men in a row. If the ratio of men and women does not readily permit this please see our kicking templates for further assistance.
  • A player arriving late to the game may be added to the end of the lineup only if it doesn’t cause three men to kick in a row. If it will cause 3 men to kick in a row, insert the player into the last spot on the lineup that works with our line-up rule.
  • If a player is ejected, injured, or becomes ill and cannot continue the lineup will continue in the same formation unless minor adjustments are needed to maintain the proper gender rules. The missing player will not incur an out when their spot in the line-up is reached.

ILLEGAL LINEUPS

  • These rules will only be enforced if the offending team has scored any runs prior to the illegal lineup being caught. If no runs have been scored the lineup can be corrected and play will resume without restarting the game.
  • If an illegal lineup is caught during the 1st inning of a game, the game will be started over and the lineup corrected.
  • If an illegal lineup is caught after the 1st inning of a game, the lineup will be corrected and teams will finish the game, however the game will be recorded as a forfeit for the offending team.

GAME PLAY

  • Only captains may discuss or clarify calls with the umpire.
  • The team captain may request a time-out from the umpire that can be granted at the umpire’s discretion. All action in progress must be completed before a request may be made.
  • Play ends and the umpire calls time when the umpire deems that all immediate play is completed.
  • A count of 3 outs by a team completes the team’s half of the inning. An out is the following:
    • Any combination of strikes/fouls.
    • A runner touched by a kickball at any time while not at base.
    • A fielder throwing a ball and hitting a runner with soft-to-medium force below the shoulder.
    • Any kicked ball that is caught in the air in fair or foul territory.
    • A fielder with control of the ball and tagging a base to which a runner is forced.
    • A runner off their base before the ball is kicked.
    • A bunted ball (after 1 team warning is issued).
  • The umpire will decide if unnecessary force was used to throw a ball at a runner. In this case that player may be ejected and the runner will be called safe.

PITCHING & CATCHING

  • The strike zone extends to 1 foot on either side of home plate, and 1 foot high.
  • A legal pitch is delivered underhand.
  • At least 2 bounces on a pitched ball are required.
  • Pitch speed may range from slow to moderately fast.
  • Pitching ‘fireballs’ with excessive speed shall be determined a ball at the umpire’s discretion.
  • A ball that is kicked foul but rolls into fair territory before 1st or 3rd base will be considered a fair ball as long as no player has touched the ball in foul territory.
  • A ball that is bobbled and then caught will be considered an out, so long as it doesn’t touch the ground before the player catches it. Runners tagging up may advance once the ball comes in contact with the fielder, whether they make a clean catch or bobble the ball before catching it.
  • It is considered a catch if the ball bounces from one player to another without touching the ground or any other surface. If it hits a fence, tree, or anything else first it is not considered a catch.

KICKING

  • All kicks must be made by foot or the foot region.
  • The kicker must take a full kick at the ball. There is not bunting. Each team will be issued a warning before outs are assessed for bunting. Once each team has been warned the play will result in an out and the ball is dead.
  • All kicks must occur at or behind home plate. A kick in front of home plate is a foul ball and counts as a strike.
  • If the ball is kicked in the air and caught it is an out.
  • Runners may not advance; the ball is considered dead.
  • A count of 3 strikes constitutes an out. A strike is the following:
    • A pitch within the strike zone not kicked.
    • A pitch missed by the kicker.
    • A foul ball.
  • A count of 4 balls advances the kicker to first base. A ball is the following:
    • A pitch outside of the strike zone.
    • Any fielder or pitcher advancing on home plate before the ball is kicked.
    • Any catcher crossing home plate before the kicker or failing to field behind the kicker.
  • A foul ball is counted as a strike. A foul is the following:
    • A kick landing out of bounds.
    • A kick landing in bounds but traveling out of bounds on its own before reaching first or third base; a kick where contact is made with the ball in front of home plate. Any ball touched by an in-bounds fielder is automatically in play.
  • When there is a player on 1st and 2nd with 0 or 1 outs and the ball is kicked up in the field easily playable by a fielder then the infield fly rule will be called and the kicker will be called out. Once the infield fly rule is called the play will be called dead immediately and no player on base will be able to advance or get tagged out and will have to return to their previous base.

RUNNING

  • Runners must stay within the base line. Fielders must stay out of the base line unless they are fielding a kicked ball. Fielders trying to make an out on base may have their foot on base, but must lean out of the baseline. Runners hindered by any fielder within the base line shall be safe at the base to which they were running.
  • Neither leading off base nor stealing a base is allowed. A runner cannot leave the base until the kicker has made contact with the ball or the runner on the base will be out.
  • Hitting a runner with the ball above the shoulder level with a direct throw or kick by a fielder is not allowed. Any runner hit above shoulder level in this matter is safe. If the runner intentionally uses the head to block the ball and is so called by the umpire, or if the runner slides and is hit above the shoulders, the runner is out.
  • If the runner is advancing after a kicked fly ball is caught, runners must tag their originating base before running to the next base. If the runner has not moved before the ball is caught, the runner may simply run forward without a tag up.
  • All ties go to the runner. Runners may overrun first base, but if they are not attempting to advance to 2nd base they must stay in foul territory while returning to first base.
  • Baserunners must not interfere with the play in progress. A baserunner who does interfere will be charged with interference resulting in both the baserunner and the batter-runner being called out on the play.
  • When a defensive player has the ball and is waiting for the runner, and the runner remains on his feet and deliberately runs into the defensive player, the runner is declared out. The ball will be declared dead and all runners must return to the last base they legally occupied. If the act is to be judged flagrant by the umpire, the offending player will be declared out and ejected from the game and the runner closest to home will also be called out.
  • Ball out of play: In taking advantage of the time loss from an overthrown ball that travels out of play, a runner may not run beyond the subsequent base to the one originally running toward when the ball was thrown.
  • If a runner intentionally touches or stops the ball the play ends.

 

EQUIPMENT

  • Athletic shoes are required. Metal cleats are not allowed.
  • A game kickball (8.5 inches) and bases are provided.

 

Single Elimination Championship Tournament

All playoff games are 5 innings.

 

12 Teams total - the top nine teams (the top team from each division) and three wildcards - will advance to the single elimination championship bracket. The second place teams from each division are eligible for wildcard spots based on the following ranking:

 

1. Number of wins

2. Head to Head

3. Least runs allowed

4. Most runs scored

5. Sportsmanship Behavior throughout the tournament – your officials will be ranking all teams throughout the day.

 

Sportsmanship Behavior

 

The PSL strives to provide a safe, welcoming, inclusive, and fun atmosphere while providing a high quality recreational experience for all participants. We place a high priority on sportsmanship and expect it to be displayed throughout at all times.

Unsportsmanlike behavior includes but is not limited to the berating of an official, harassment of another individual, use of slurs or other offensive language, threats, dangerous or excessive physical play, lying or misrepresenting your identity, and any other behavior deemed inappropriate by an official, referee, or a PSL staff member. Note that any player whose words or actions negatively impact an inclusive and welcoming atmosphere at PSL games and events will also be considered unsportsmanlike behavior.

At the end of each game our officials will be rating each team on their sportsmanship throughout the game on a scale of 1-3. This will be used as a tiebreaker for playoffs.

  • 3: Excellent Conduct and Sportsmanship: The team goes above and beyond in creating a fun and sportsmanlike environment. Players cooperate fully with the officials and other team members. The captain calmly converses with officials about rule interpretations and calls. The captains have full control of their teammates.
  • 2: Average Conduct and Sportsmanship: Team members verbally question some decisions made by the officials but remain respectful. Captains exhibit control over their team and themselves. The team overall displays sportsmanship.
  • 1: Poor Conduct and Sportsmanship: Team is uncooperative, combative with the officials or members of the other team. The Captain does not have control over teammates or themselves. The team creates an atmosphere that ruins the sportsmanlike environment between commenting on plays, fighting, harassing, etc.

 

 

Announcements

Welcome to the new PSL website! We recently sent out an email with instructions on how to get started with your account. Please check it out ASAP! 

 

PSL Staff's hours of league correspondence: 

Monday-Thursday: 9:00 am - 5:00 pm

Friday: 9:00 am - 11:00 am

*Note these are the hours that PSL staff is usually available for email and/or phone calls. We will do our best to respond to you as soon as possible and appreciate your patience. 

 

If your team needs to forfeit please notify us here