WAIVER OF LIABILITY
- All participants must agree to the waiver of liability.
- The waiver can be accepted on each participant player’s dashboard.
- A waiver must be signed for each league that is participated in.
- All participants in the league assume the risk of injury. The PSL, its volunteers, and employees shall not be liable for injury to person, loss or damage to personal property arising from or in any way resulting from participation in the league.
- Unsportsmanlike conduct will not be tolerated.
- Any behavior that is deemed violent, harassing, and/or inappropriate in any way, as witnessed by the umpire, referee, commissioner, or PUMP/PSL staff, will result in the actions outlined in our Sportsmanship Policy.
SUBMITTING A ROSTER
- Each team must submit a roster with a minimum of 4 and maximum of 5 players.
- No player may register for more than 1 team within the same league.
- Rosters must be submitted and a waiver form must be signed before any player may participate.
- Rosters must be finalized and no changes are allowed after the 2nd week of play.
- No player who is not on your roster and signed a waiver form may play in the league.
- Only rostered players will be eligible for playoffs.
- A team consists of 4 or 5 players (no gender requirements).
- The fifth player on the team is a sub; only four may play each night.
- A team can start play with 3 players, but must rotate evenly.
- A team may pick up a maximum of 1 player from another PSL team in the league to avoid forfeit.
- If rostered players arrive late, they must be immediately inserted into lineup for the substitute players.
- You cannot pick up substitute players for playoffs.
- Game will start at its scheduled time.
- If a team does not have enough players (3) to start the game by 10 minutes after the scheduled start time, they will forfeit and all 7 points will be awarded to the opposing team.
- Once 10 minutes after the scheduled start time has passed, the game is still recorded as a forfeit and the teams are allowed to use the remaining time to practice or organize a pickup game.
- Teams forfeiting 2 or more times during the regular season will be ineligible for playoffs.
- Regulation matches will consist of a 7 game format. If the match ends before the 1.5 hour time slot is up, players are allowed to use the remaining time for personal/scrimmage play.
- Darts will be played on a standard electronic dart board.
- Teams are awarded one point for winning a game. Up to 7 points can be earned each match.
- Each team will play 7 games. The first 6 will be 2-player Cricket 200 and the final game will be 701.
- Teams determine which team will throw first by choosing one person from each team to throw a single dart before the first game of the match. The team closest to the center of the bulls-eye will throw first. Teams then alternate throwing first in the remaining games.
- Players may not substitute mid-game. Players may not switch up their rotation mid-game.
- Players must throw from behind the front edge of the marked line.
- Teams may switch up their player pairings after every other round. For example, if players A & B play the first round, players C & D must play in the second round. In the third round, the team may switch such that players A & C play together and B & D must play the fourth round. Finally, they may be switched again in the same manner for the fifth and sixth rounds.
- 2 players to play the first game of Cricket. The other 2 players from each team will play the next game of Cricket. Players are randomly assigned by the darts machine.
- Each team will have three throws per turn to attempt to hit and close the targets (15 through 20, and bulls-eye). A target is closed for a team when it has been hit three times by that team. Hitting the outer ring, or double ring, counts for 2 hits on a target. Hitting the inner, triple ring counts for 3 hits on that target. Darts that miss the board cannot be re-thrown.
- Teams will alternate turns (three throws) until all targets are closed.
- Once a team has closed a target, that number is “owned” by that team until the other team closes that number. The owning team can give points to their opponent by hitting the owned number, until the other team closes it.
- To win the game you must close out all the numbers and also have the high score.
- Single Bull will be observed for the bullseye. Both a single and a double bullseye will count as one hit; when bullseye is closed the spot is worth 50 points.
701 OPEN IN/OPEN OUT
- Each team plays 4 players who will rotate through the lineup.
- Teams will alternate turns (three throws or bust) until zero is reached.
- Each team begins with 701 points and will attempt to reach zero. If the player scores more than the total required to reach zero, the player ‘busts’ and the score returns to the score that was existing at the start of the turn.
- When a team reaches zero, the game is over.
- The Freeze Rule is in effect for all x01 games playing with four scores. If it is your turn and your partner has more points than your two opponents scores added together, then you are frozen. This means that you can’t take the game out (win) but you can throw to lower your score.
- If you are frozen and you bring the score to zero your team loses the game. If you are frozen you do not want to get to the zero score.
- A player who is frozen should try and get as low as possible without getting to zero, until his/her partners score is lower than the other team’s total.
- The idea of this is so the best ‘team’ wins, and one team does not rely heavily on the skills of one player.
- Playoffs are based on win/loss record.
- The number of teams to qualify for playoffs will vary from season to season based on the number of teams registered.
- Playoff and championship games will be Best of 7 Rounds.
- All rounds will be 2-player cricket 200 (2 teams-4 people, just like the regular season).
- The number of teams registered will determine the number of teams that advance to the playoffs.
- Teams forfeiting 2 or more games will not be eligible for the playoffs.
- All teams tied in the standings will use the following tiebreakers, in order, to determine seeding:
- Most regular season wins.
- Head to head.
- Most regular season matches won (best of 7).
- Coin toss.
3-way tiebreakers: When 3 or more teams are tied; all teams will be ranked on the same criteria as opposed to knocking a team out then returning to the top of the tiebreaker list. Tiebreakers will be applied until all teams that are tied can be ranked using the same criteria. If the teams did not play one another in an even amount of games then “head to head” will be skipped.